What is it? Machinima, a Portmanteau of machine cinema, is a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines instead of professional 3D animation software. Engines from first-person shooter and role-playing simulation video games are typically used. Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines […]

Unity3D Session I

Wednesday, February 15th at 7:00p.m. in Taylor 205. Register here. Agenda This workshop will introduce attendees to Unity3D where we will be building a platforming game. Attendees will learn how to use prefabs, Unity game objects, and the Unity Editor for object placement and scripting. Resources: Handout – tutorial Unity will be available on the lab computers in […]